Increases jump height and reduces fall damage, higher levels make the affected entity jump higher and reduces more fall damage Heals living entities, damages undead, higher levels heal more health and do more damageĭamages living entities, heals undead, higher levels do more damage and heal more health Increases melee damage, higher levels make the affected entity do more melee damage Increases mining and attack speed, higher levels increase the player's mining and attack speedĭecreases mining and attack speed, higher levels decrease the player's mining and attack speed Increases walking speed higher levels make the affected entity faster and increases the player's field of view when affectedĭecreases walking speed higher levels make the affected entity slower and decreases the player's field of view when affected In Bedrock Edition, negative effect names in potion and tipped arrow tooltips are shown in red positive and neutral effect names in these contexts, and all effect names in the "Mob effects" screen, are shown in white. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display. In Java Edition, positive effects have blue text in potion information and are displayed on the upper row of effects in the heads up display, while negative effects have red potion text and are displayed in the bottom row. Witches are the only mob to have natural protection against effects, taking 85% less or 95% less damage from effects, except Wither. Single-player users with cheats enabled and operators in multiplayer servers can use / effect clear or / effect clear to achieve the same goal.ĭamage dealt by effects (a kind of "magical damage") completely bypasses armor, making it a good way to deal with highly-armored targets ( Protection enchantments reduce damage taken from effects in Java Edition only). When drinking from milk bucket, dying, being saved from death by a totem of undying, or traveling through the exit portal in the End, all status effects are removed. Note that even with commands, effects cannot be made to last forever. In Bedrock Edition, when a stronger effect overrides the weaker effect, the weaker effect is deleted and does not return. This change makes it impossible to create custom potion antidotes by applying an amplified effect with a one tick duration. It returns after the stronger effect expires, if the weaker effect has a higher duration than the stronger effect. In Java Edition, when the stronger effect overrides the weaker effect, the weaker effect remains, but is hidden. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level. However, it is not possible to apply the same effect multiple times, even if they are of different levels (e.g. In Bedrock Edition, amplifiers above 127 translate to positive levels, like other amplifiers.Īny number of different effects, including opposing effects such as Strength and Weakness, can be simultaneously active on a player. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively. The / effect command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results. ![]() For example, Strength II has an amplifier value of 1.ĭue to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. Internally, in the / effect command, and in potion Amplifier NBT tags, the game stores an "amplifier" value, which is one less than the displayed level. ![]() In Bedrock Edition, effects are displayed in a separate screen, which can be opened by pressing Z on a keyboard, pressing / / on a controller, or tapping the effect icon when using touch controls. In Java Edition, players can open their inventory to see any current effects afflicted upon them, as well as the levels and duration of each. For most effects, higher levels increase the strength of the effect. During the effect, spiral-shaped particles emanate from the position of the inflicted entity. Any entities inflicted by an effect are affected in various ways for an amount of time.
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